MNTN
Spatial Sound System
for venues
The MNTN Spatial Sound System is a plug-and-play mobile hardware that brings immersive sound to museums, exhibitions, and staged media spaces. The spatial audio processor can be fully automated and used with almost any 2D and 3D multichannel loudspeaker layout, ranging between 2 and 128 loudspeakers.
Custom loudspeaker layouts
Thanks to MNTN’s object based approach, audio content in any format such as MNTN 3D, stereo, surround, quadrophony, ambisonics, or Auro 3D can be acoustically projected on up to 128 loudspeakers and subwoofers in almost any standardized or custom spatial configuration, 2D and 3D.
Object-based spatial audio player
The MNTN Spatial Sound System allows the playback of any audio format on any loudspeaker layout. The playlist can handle object-based and channel-based formats including 3D, 2D, stereo, and surround audio tracks – and even a mix of various formats. The player can also easily be synced to external timecode (SMPTE LTC) and remotely controlled from a central media control system via OSC. Furthermore, audio tracks come in all imaginable formats and levels. In order to play them smoothly one after the other in one playlist, you can match their levels and spatial parameters in the track editor.
Up to 128 input and output channels
Depending on what I/O-option you choose, up to 128 audio input and output channels are available via Dante, MADI, AVB, ADAT, analog audio, or in combination.
Spatial audio production
For the final mix, artists can easily plug their DAW with MNTN Production Suite into the MNTN Spatial Sound System, and fine-tune the pre-produced spatial mix. The global scene panner can be used as an independent workstation. This allows a team to work on the mix, one person panning, the other mixing, saving valuable time on location. OR, sometimes you just want to get an overview of what’s going on in the MNTN Spatial Sound System. In this interactive scene tab, you can watch all sound sources from different perspectives as they move across the space.
Spatial audio mastering & export
Object based 3D audio master files can be recorded and added to the MNTN spatial audio player. A variety of additional export formats is available for content exchange with other systems, including ambisonics, binaural, Auro 3D, stereo, and surround, as well as a custom loudspeaker print-out for channel-based playback systems.
Loudspeaker tuning
A master EQ makes your loudspeakers match the acoustics of the space.
Fully automated operation
Once the system is configured as desired, you can run your show simply by pushing the hardware button on the front panel. The system will be ready to play in no more than 30 seconds. Moreover, it can be remote-controlled via OSC.