Play the space
Create immersive listening experiences and perform spatial music with multichannel loudspeaker setups in custom 2D and 3D layouts. Gabrieli, Stockhausen, Kraftwerk: the idea of spatial music is grounded on the centuries-old history of immersive works created by inspiring artists—and it is as vital as ever. Imagine how much effort, money, and sometimes helicopters it took to make 3D audio happen back in the days. Today, you can grab a bunch of affordable loudspeakers, connect them to The Sound of the Mountain and play the space as an instrument.
Connect any DAW
The MNTN Production Suite comes with a VST, AU, and AAX plugin. This means that you can connect any digital audio workstation to the MNTN spatial audio rendering app.
Scene: The fullscreen panner
The fullscreen panner is designed for automating sound sources while keeping track of the whole picture. The MNTN plugins and the MNTN app communicate in both directions, so the sound sources you move can be automated in both in the DAW and in the MNTN app.
Custom loudspeaker layouts
Thanks to MNTN’s object based approach, audio content in any format such as MNTN 3D, stereo, surround, quadrophony, ambisonics, or Auro 3D can be acoustically projected on up to 128 loudspeakers and subwoofers in almost any standardised or custom spatial configuration, 2D and 3D.
Up to 128 input and output channels
Depending on what audio interface you have, up to 128 audio input and output channels can be used — even with two different audio interfaces for inputs and outputs. By using Audinate’s Dante Virtual Soundcard, you can connect up to 64 sound sources to the MNTN Spatial Sound System.
Binaural 3D audio for headphones
Start working on headphones by using the binaural listening mode. Later you can switch the playback mode to any multichannel configuration and finish your 3D mix on a loudspeaker set-up.
3D audio mastering
A variety of additional export formats is available for content exchange with other systems, including ambisonics, binaural, stereo, and surround, as well as a custom loudspeaker print-out for channel-based playback systems.
— Low latency for live performances (21.3 ms – 0.3 ms)
— VST/AU/AAX plugin to connect any audio software and DAW
— MacOS core audio driver support
— Comes with the virtual multichannel audio interface Soundflower
— Unlimited number of input channels (max. 64 when using Soundflower)
— Unlimited number of output channels (depending on your license)
— Customizable multichannel 2D & 3D loudspeaker setups
— Output formats can be changed any time without making a new mix
— Integrated spatial bass management system for connected subwoofers
— Fullscreen global 3D panning interface (is part of the stand-alone application)
— Up to 96 kHz sample rate
— Hardware dongle is not required
— Customizable licenses with only as many output channels you actually need
Export your spatial MNTN mix in a 3D audio format that can be experienced on any type of stereo headphones. MNTN also supports the Ambisonics 3D audio standard for cinematic VR and 360° videos on YouTube or Facebook. Besides online media, you can also share your mixes in any imaginable channel-based 3D audio format including 5.1 Surround, Dolby Atmos bed, Auro 3D, 22.2, and any custom multichannel configuration with as many loudspeakers as your computer can eat. All this without having to produce a different mix.
— Any channel based output format including 2.0, 5.1, 7.1, 22.2, 9.1 Auro 3D and Dolby Atmos
— Ambisonics for cinematic VR and 360° videos (SN3D, ACN, YouTube, Facebook)
— Binaural 3D audio for any standard headphones
— Multichannel input ( = output from your DAW)
— WAV, AIFF, FLAC, Ogg-Vorbis with up to 32 Bit
— Split and interleaved multichannel audio files
— Trim start (export starts with audio signal)