Posts in discussion
DEKJ — a binaural interaction

We believe in community and the open, and intense exchange of ideas. In our eyes, two heads are always better than one – we’re old school like that. We love to see inspiration at work, even if it’s in a mildly competitive spirit. And since we often meet people who do interesting things and who help to evolve this sonic idiom, we decided to start an interview series to make the circle bigger. We’re a curious bunch, so this series will give us an excuse to learn about new things, but it’s also a good platform to showcase what’s really going on out there. To kick off this off we sat down for a quick chat with the hyper-cerebral and extremely talented DEKJ from the Berlin-based oqko collective.

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Designing sound for narrative environments

A new discipline in the design of narrative environments, sound scenography has its roots in the centuries-long exploration of the synergy of sound and space in the fields of art and music. Recent technological developments such as spatial audio, sound beaming, or interactive sound have made it easy to make sounds move freely through the listening space, and for the audiences to physically engage with a sound environment. Sound technology is opening up new creative realms for designers and artists, and calling for a reassessment of established scenographic concepts, as well as the development of new strategies for storytelling. In this article, I will present notable projects from the fields of music, sound art, live performance, and exhibitions, and examine the role of sound in these scenographic examples. This is an updated version of the original article which has been first published in PLOT, the German magazine about creative spaces, exhibition design, brand design, and set & stage design.

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